The video covers a strange NES bootleg version of Pokemon Yellow originally from China, later modified and translated into English by Lugia 2009.
The creator first saw the game on eBay in 2018 while looking for a replacement Pokemon Yellow cartridge, and the gameplay footage mostly dates back to 2020.
He frames the video as a player-experience review rather than a technical deep dive, concluding early that it is not a game most people would want to play.
Early Game Oddities
The graphics mix Gen 2 and Gen 3-style Pokemon assets with custom or borrowed environments, making familiar locations like Route 1 and Viridian City look wrong but recognizable.
The game lacks common options like naming the character or turning off battle animations, and the translated text often misaligns or behaves strangely.
Experience gain is extremely slow, movesets are heavily altered, and some mechanics such as accuracy, status stacking, and damage calculations appear broken or unclear.
Viridian Forest, Pewter City, and Brock's gym are heavily redesigned; Brock uses anime-inspired Pokemon such as Zubat and Vulpix, and the reward is oddly TM35 Harden.
Tedious Progression
Routes and caves are packed with trainers and random encounters, making progress slow and forcing frequent returns to Pokemon Centers.
Mount Moon takes about 20 minutes even with speed-up, has many encounters, and ends with a Team Rocket battle against Jessie and James.
Cerulean, Nugget Bridge, Bill's house, and Misty's gym roughly follow Pokemon Yellow's structure but include missing rewards, changed layouts, and strange item behavior.
The creator often catches high-level wild Pokemon instead of grinding because leveling takes so long.
Broken Systems and Strange Design
Dig works like a charge-up move without invulnerability, some move animations are bizarre, and Kadabra and Alakazam have their battle sprites swapped.
Lt. Surge's trash-can puzzle becomes confusing because the game tells the player to hit buttons without clearly explaining what works, taking around 10 minutes to solve.
The game reuses the same palettes and assets across many routes and towns, making areas feel visually repetitive despite having more environmental detail than Game Boy Pokemon.
After losing in Rock Tunnel, the game sends the player back to Cerulean despite healing elsewhere, adding to the frustration.
Midgame Exploration
Lavender Town, Pokemon Tower, Celadon, Saffron, Silph Co., and the Rocket Hideout all appear in altered forms, often with maze-like layouts and many mandatory battles.
Celadon lacks major expected features like a department store, while Eevee is hidden behind an unexpected alternate door in the same building as the lemonade item.
The Rocket Hideout includes unclear button puzzles that block progress until all required buttons are found and pressed.
Silph Co. resembles a different Pokemon facility and contains many trainers, a rival fight, a Jessie and James battle, Giovanni, and an automatic Master Ball reward.
Late Game and Legendaries
Fuchsia, the Safari Zone, Koga's gym, Cinnabar, Pokemon Mansion, and Blaine's gym are all present but heavily altered, with more maze-like layouts and strange mechanics.
The Safari Zone is small and underwhelming; Surf and the false teeth are still obtained there, though the area functions more like a normal map than a special Safari Zone.
Moltres unexpectedly appears in Pokemon Mansion and effectively acts as the key to Blaine's gym, leading the creator to use the Master Ball on it.
Articuno is found in Seafoam Islands, while Zapdos is later caught in the Power Plant after a long and frustrating catching attempt that takes about 43 minutes.
Elite Four and Champion
The Elite Four largely use recognizable Yellow teams, but the game's low experience, strange AI, broken status effects, and limited money make the gauntlet frustrating.
Losing to Lorelei sends the player back far away, and flying to Victory Road returns to the entrance rather than the exit, forcing another trip through the cave.
Agatha becomes unexpectedly difficult, while Bruno remains easy; Lance requires repeated attempts and eventually a team built around the legendary birds.
The Champion fight is chaotic, with paralysis, odd switching behavior, inconsistent statuses, and Moltres finally winning with Fire Blast against Jolteon.
Ending and Verdict
After entering the Hall of Fame, the game appears to have no proper ending or credits, leaving the creator confused.
The creator then fights Mewtwo in Cerulean Cave, but defeating it also triggers no ending or credits.
He later learned there is a secret battle and a way to get Mew, but considers the main content effectively complete.
His final verdict is that Pokemon Yellow for NES is fascinating as an artifact but bad to play, overly tedious, and not worth trying for most people.
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Do not bother trying Pokemon Yellow for NES just to form your own opinion, according to the creator's final recommendation.